
Training
Against bots, offline: teams (1v1, 2v2 or 3v3) or a free for all of 4 or 6, with bots at three levels (Rookie, Trooper, Elite). The first time, a short drill coaches you through every move.
Furtillery: Animal Squads
Animal squads. One finger. Total chaos.
Animal special forces brawl over a neon city. One finger, total chaos.
We are still building it. Free on Android when it is ready.

Furtillery is a real time arena brawler we are building now: a squad of animal special forces in armour and visors, fighting on floating platforms over a neon night city. Knock rivals off the edge, grab power-ups, and when the 3 minute clock runs out, the most knockouts wins.
No sticks and no fiddly aiming. One finger does everything: tap to run, drag to throw, tap an enemy to charge. You are back in the fight two seconds after a fall, so there is never any waiting.

Against bots, offline: teams (1v1, 2v2 or 3v3) or a free for all of 4 or 6, with bots at three levels (Rookie, Trooper, Elite). The first time, a short drill coaches you through every move.
Rooms for friends on the same Wi-Fi, where bots fill the empty seats. Online rooms with friends by room code are being tested.
Online matches with other players in 1v1, 2v2 or 3v3 are planned and being tested.


Run, throw, charge and roll with taps and drags, played in portrait with one thumb, so your hand never hides the fight.
From a honey badger to an elephant, each with its own class: speedster, heavy, flyer, trapper and more. Same moves, different numbers, shown on the picker.
Start on Skydock, then a new arena every match: bridges, decks, islands, energy barriers and electric grids, all generated and checked.
Sticky grenades, a net launcher that wraps enemies, a shield bubble and jet boots.
Levels unlock animals, skins, badges and emotes, but a level 50 player is exactly as strong as a beginner.
Your own movement never drops you off the arena, there is optional aim assist, a minimap, and the camera shows who knocked you out.
English, Portuguese and Spanish.
The honey badger who leads the menu. A brawler: up close and tough, with short throws.
A grey wolf skirmisher: nimble and accurate, with a weak charge.
A rhino heavy: hard to knock away, slow to move and roll.
A crocodile bruiser: heavy, with a strong arm and slow rolls.
A bald eagle flyer: long, quick rolls, and light as a feather.
Drum and bass with a cartoon action punch: a calm, liquid menu theme with warm synth bass, airy pads and brass swells, a fast rolling brawl for the 3 minute match, and a brass fanfare when you win.
Not yet. It is in development: the brawls, the 20 animals, training against bots and Wi-Fi rooms are built, and online play is being tested. We will announce it when it is ready.
Yes, it is made to be free on Google Play. The only purchase is Premium (6.99 EUR, one time): all 20 animals and the 9 level skins at once, and no ads. Premium never wins a match: every animal fights with the same strength.
Only ads you choose to watch: try a locked animal in one training match, double the XP of an online match, or support us from the menu. No ads during a match.
Training against bots works offline. Rooms with friends on the same Wi-Fi need that network, and online matches need the internet.
Up to 6: 1v1, 2v2 or 3v3 teams, or a free for all of 4 or 6 in training. Bots fill the empty seats.
English, Portuguese and Spanish, for Android phones through Google Play.
Anyone who likes fast, silly brawls: the knockouts and grenades are cartoon style. We expect a PEGI 7 rating, and the official age rating will be shown on Google Play.
No account needed. Like our other games it sends anonymous game events, and the ad network uses the advertising ID for the ads you choose. Your progress stays on your phone, and in online matches an install ID and match results help keep play fair. The full details will be in the privacy policy before it launches.